class Shovel extends GuaImage {
    static new(game) {
        name = 'Shovel_card'
        let p = new this(game, name)
        p.setup()
        return p
    }

    setup() {
        this.x = 300
        this.y = 0
        this.row = 1
        this.ready = true
    }

    draw() {
        super.draw()
    }

}